
Featured video: Michelle Hinn

This site features a small interview with Michelle Hinn, chair of IGDA's Game Accessibility Special Interest Group about game accessibility. Follow the image link above to view the video (with captions).
Latest Forum Posts:
This website is part of the Game Accessibility project, a research project that focuses on the accessibility of electronic games for gamers with disabilities. This website aims to inform disabled gamers about the availability of accessible games, and functions at the same time as an academic resource for developers, publishers and researchers in order to stimulate accessibility in games.
The Game Accessibility project has been made possible by a financial contribution from NSGK (Dutch Foundation for the Disabled Child) and SNS Bank. More information about sponsors and participants.
3d games, how accessible is that?
Darkworks will this year produce 3d games on consoles and regular 2d displays. They do this by post-processing the existing 3d data into 3d images. Special glasses then render the 3D data with true colors and sharp images. Unlike the red-and-blue anaglyph of the past. The images can also still be seen in 2D without glasses. Games can be enjoyed by everyone in the room with or without glasses seamlessly. How great is that?
Read more [0
comments] (14 March 2010)
Free downloadable rythm game for the blind (and all)
Dutch Tobias Bosma made a free downloadable rythm game ala Dance Dance Revolution that you can play with your keyboard or with a "dancepad". The game itself will explain you how to play it.
Read more [1
comment] (08 March 2010)
Playmancer EU project deliverables available
The EU-funded PlayMancer project is using existing 3D video gaming engines to develop innovative ways of interaction between the player and the game world. The project is focusing on supporting the development of universally accessible games so that players of all abilities can use the games, especially for physical rehabilitation.
Read more [0
comments] (02 March 2010)